Miss me while I try to wrap up the spring semester? Catch me talking to Mike Rohde about bad […]
Podcasting
Pencil Me In
Working with Pictures was so well received, I decided to do a “real” book. Eight months later (a.k.a. […]
12 BIG IDEAS from Game Design You Should Know
The massive and mind blowing Game Developer’s Conference is here, and in the spirit of all things gamey […]
Top Twenty Most Popular Posts of 2016
Meant to publish this in January, but it got lost in my drafts folder… ah well. Busy year […]
Drawing Books
I usually try to write up the books I read each year. This year I apparently read 250, […]
Five Models for Making Sense of Complex Systems
In one of the classes I teach at CCA, students were confused by mental models, conceptual models, concept […]
Feedback for Teams
This is a write-up of a key learning from my fall class “The Creative Founder,” open to Juniors […]
Story Secrets for Understanding and Communicating
My Convey UX presentation is up! Live drawing, improv and heaps of storytelling! Learn how to incorporate story […]
Alphabets and Logographs
When I first got into Visual Thinking, I came across a core concept that no one agreed on: […]
One Big Idea
I was enjoying a sazerac with a old friend of mine at a local watering hole. And by […]
Block Your Talk
This one of a series of essays on speaking. Find more here. You’ve written a great talk, you’ve […]
Presenting is Performance
This one of a series of essays on speaking. Find more here. When the Game Developer’s Conference invited […]
Personal OKRs, Three Years Later
Don’t know anything about OKRs? Read The Art of the OKR first, and/or Personal OKRs. Also, personal OKRs are […]
Creative Founder Class is Available!
At California College of the Arts, Creative Founder is that elective that students tell each other “You have […]
After NaNoWriMo
If you’ve never heard the acronym Nanowrimo, it stands for National Novel Writing Month. Each November half a […]
Everybody Knows
Everybody knows that the dice are loaded Everybody rolls with their fingers crossed Everybody knows the war is […]
Sprinting from Story to Offering
Part 3 of the Needfinding/Ideation/MVP Creation Charette This is the third part of a three part essay on rapid […]
Ideation Sprints for New Products & Services
Part Two of the Needfinding/Ideation/MVP Creation Charette This is the second part of a three part essay on rapid […]
Needfinding for Disruptive Innovation
Part One of the Needfinding/Ideation/MVP Creation Charette A startup must be in the business of disruptive innovation. Making a […]
For TinyLIpsum, with Love and Stories
I’ve been teaching storytelling for a couple of years now, and have discovered there is a particular shape that […]
Size Matters
Part of a series of essays for the Creative Founder class at CCA. Previously: What is a Market? […]
How to Make a Concept Model
Originally published in Boxes and Arrows May 6th, 2014. I realized recently I never published this here, on my […]
Picking a Market
In the Creative Founder, students are paired semi-randomly, and then spend a semester trying to get to product-market […]
What is a Market?
This is the first of a series of essays for my class, The Creative Founder. Follow our progress […]
The Three Jobs of Product Management
No matter how hard and long you work, there are only 24 hours in a day. If you […]
GUEST POST: A Map from Goals, Around Assumptions, Through Tasks, Towards Results
As I prepare for the fall semester, John has kindly agreed to a guest post, sharing some of […]
One Objective to Rule them All
@cwodtke Would you recommend that a company has only one top level objective? — Lukas Dryja (@nizm) August […]
Teaching Game Design in Non-Game Design Programs
This fall, I am teaching a class on game design, which prompted this post: A letter to my […]
In Defence of Childish Things: UX Week Talk
“When I became a man I put away childish things, including the fear of childishness and the desire […]
A Joy Project
Last spring, a class I was going to teach got cancelled because of a scheduling mixup. I got […]