[T]here are known knowns; there are things we know that we know. There are known unknowns; that is […]
A Language for Design Problems
A small manifesto for design
Disclaimer: I have made digital products for over ten years in a variety of roles, from the formal […]
Bruce Lee on how to be a Designer (ok, on how to fight, but watch…)
“I do not teach karate. I do not believe in styles anymore. …Styles tends to not only separate […]
Lessons from Game Design; Citations and References
I’m sorry I did not record the talk. But here are the slides No Stinking Badges: Better Lessons […]
Working the Canvas, Reworking our Process
When I was in art school, one of the most important ideas I learned was called “working the canvas.” It meant never spending too much time on one area, but continually moving from one part to the next, so you are slowly building up a complete picture. You can see it in the movie below taken from the nifty ipad app Brushes, that lets you make a film of your painting creation process.
A Letter to the Newly Minted Designer
“The fox knows many things, but the hedgehog knows one big thing” Archilochus You just graduated. Or maybe you have a […]
Advice on Writing From Everybody
Okay, maybe not everybody, I’ve been reading a lot about writing, when not reading fairy tales (I’m working on a […]
Conflating Sturgeon’s Law
“I repeat Sturgeon’s Revelation, which was wrung out of me after twenty years of wearying defense of science […]
How to Design
Design like Thomas Keller cooks: “Cooking is not about convenience, and it’s not about shortcuts. Take your time. […]
Compassionate Design
Designers have all had the mantra of user-centeredness beaten into them. But how many apply that same understanding […]