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November 24, 2013 Design, Speaking

Mechanics Of Magic: Seven Lessons from Game design


Given November 6th, 2013

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Separator image Posted in Design, Speaking and tagged with game design, gamification, talks.

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Previous November 18, 2013 Design

A Booklist to Help You Become Great at User Experience Design

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Use Me, Don’t Abuse Me

Pencil Me In has Arrived!


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Radical Focus: Achieving Your Most Important Goals with Objectives and Key Results

Radical Focus: Achieving Your Most Important Goals with Objectives and Key Results
Radical Focus: Achieving Your Most Important Goals with Objectives and Key Results

How do you inspire a diverse team to work together, going all out in pursuit of a single, challenging goal? How do you get your team to commit to bold goals? How do you stay motivated despite setbacks and disappointments? Get Radical Focus: Achieving Your Most Important Goals with Objectives and Key Results It’s not about to-do lists and accountability charts. It’s about creating a framework for regular check-ins, key results, and most of all, the beauty of a good fail – and how to take a temporary disaster and turn it into a future success. Now in audiobook format!

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