The massive and mind blowing Game Developer’s Conference is here, and in the spirit of all things gamey […]
12 BIG IDEAS from Game Design You Should Know
Mechanics Of Magic: Seven Lessons from Game design
Given November 6th, 2013 Full citations, slides and links
Find Your North Star
I don’t think there is one of us today that doesn’t know of the north star, and that […]
Lessons from Game Design; Citations and References
I’m sorry I did not record the talk. But here are the slides No Stinking Badges: Better Lessons […]
Give Up Your Resolutions
For the last five-some years, I’ve given up making New Year’s Resolutions. Instead I have what I call the New Year’s Project. Each year I pick a large topic, and spend my time on and off throughout the year teaching myself about it. One year it was futurism (an obvious topic, consider how many New Year’s predictions articles always get run). I read up on who were the leading futurists, joined a futurist group and went to their meetings, and worked on making predictions myself. I learned useful concepts like cone of uncertainty, and how to take the long view, and how to do scenario planning. But most importantly I learned we cannot know the future, and as we try to plan we must be always ready to shift. That doesn’t mean we shouldn’t keep trying to plan; it just means maintaining a yogi-level flexibility.
This last year I decided beauty would be my project. Not art and architecture, which I have always appreciated, but traditional feminine beauty. I have always had an uneasy relationship with the ideals of feminine beauty– having been raised a feminist I suspected makeup and infrastructure garments were a tool of patriarchy to hobble us by taking away two hours of our life every morning. But hey, why not question my assumptions?