A Booklist to Help You Become Great at User Experience Design

Now let me preface this by saying I chose my words carefully… book, one, great. And people responded with a lot of different ideas on what path leads you to get great at user experience design. Some went broad, choosing books that cover it all, others went deep and inspirational. Still others went sideways. And more than a few suggested books wasn’t the way to go at all.

It’s a fun read.


Communicating Design: Developing Web Site Documentation for Design and Planning (2nd Edition) (Voices That Matter)

Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)

Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design

About Face 3: The Essentials of Interaction Design

The Evolution of Useful Things: How Everyday Artifacts-From Forks and Pins to Paper Clips and Zippers-Came to be as They are

The Design of Everyday Things: Revised and Expanded Edition

The Elements of User Experience: User-Centered Design for the Web and Beyond (2nd Edition) (Voices That Matter)

The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web

Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter)

Designing for the Digital Age: How to Create Human-Centered Products and Services

Designing Together: The collaboration and conflict management handbook for creative professionals (Voices That Matter)


Lean UX: Applying Lean Principles to Improve User Experience

A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter)

A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)

Understanding Comics: The Invisible Art

The Death and Life of Great American Cities

Designing Interactions

The Innovator’s Dilemma: When New Technologies Cause Great Firms to Fail (Management of Innovation and Change)
The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition)
Systemantics: How Systems Work and Especially How They Fail

Technopoly: The Surrender of Culture to Technology

Finite and Infinite Games
Computers as Theatre (2nd Edition)
Flow: The Psychology of Optimal Experience

Thoughtful Interaction Design: A Design Perspective on Information Technology

Contextual Design: Defining Customer-Centered Systems (Interactive Technologies)