This is the original article that became “Design Can’t be an Afterthought” on Women 2.0. I’ve left the original title, […]
Designers Don’t Ask
Your Number
A designer friend sat across the table from me. I took a sip of my wine, she crunched […]
Words on Wireframes
Design is a Job should be required reading for anyone making a living doing Design. I will write […]
A Language for Design Problems
[T]here are known knowns; there are things we know that we know. There are known unknowns; that is […]
A small manifesto for design
Disclaimer: I have made digital products for over ten years in a variety of roles, from the formal […]
Bruce Lee on how to be a Designer (ok, on how to fight, but watch…)
“I do not teach karate. I do not believe in styles anymore. …Styles tends to not only separate […]
Lessons from Game Design; Citations and References
I’m sorry I did not record the talk. But here are the slides No Stinking Badges: Better Lessons […]
Working the Canvas, Reworking our Process
When I was in art school, one of the most important ideas I learned was called “working the canvas.” It meant never spending too much time on one area, but continually moving from one part to the next, so you are slowly building up a complete picture. You can see it in the movie below taken from the nifty ipad app Brushes, that lets you make a film of your painting creation process.
A Letter to the Newly Minted Designer
“The fox knows many things, but the hedgehog knows one big thing” Archilochus You just graduated. Or maybe you have a […]
Conflating Sturgeon’s Law
“I repeat Sturgeon’s Revelation, which was wrung out of me after twenty years of wearying defense of science […]