I saw Lebbeus Wood talk last night, and it was very interesting. He’s an architect of many peculiar things, including uninhabitable spaces. He believes that an architect should not wait for clients to design, but that an architect is a social agent with an obligation to try to answer hard questions. So he makes things like scars for buildings wounded by war.
He said one thing that got me a it het up (well several, but this is relevent to the things I’ve been thinking about lately). He said “Design is about predcition.” i.e. we create designs because we are predicting how space will be used, and what will exist.
Which knocked me on the head so I realized that there are two kinds of design
Design as planning
Design as articulation
Design as articulation is what we think of when we hear design most of the time. You know, line-color-font to communicate and evoke. la.
Design as planning is what we mean when “non-designers” (and designers, sure) design something. Software design, interaction design and so on. Strategy for the act of building.
I’ve been thinking my nascent Venn diagram and thinkingit is half the picture. I realize it is… the planning half, with InfoD wandering into the articulation half. I’m working on a new diagram. Will post as soon as it’s vaguely acceptible.
This is probably old school for folks who did design in college (I did fine art, so I have a different vocabulary, where I have one….) so I’d love to hear from folks.