GUEST POST: A Map from Goals, Around Assumptions, Through Tasks, Towards Results

As I prepare for the fall semester, John has kindly agreed to a guest post, sharing some of his fascinating thinking on connecting tasks to goal. I hope you enjoy this as much as I do! – CW A Map…

One Objective to Rule them All

@cwodtke Would you recommend that a company has only one top level objective? — Lukas Dryja (@nizm) August 31, 2016 @nizm yes. — Christina Wodtke (@cwodtke) August 31, 2016 Lukas asked me a series of smart and frequently asked questions….

Teaching Game Design in Non-Game Design Programs

This fall, I am teaching a class on game design, which prompted this post: A letter to my colleagues everywhere Hello fellow Interaction Design Program Faculty! (and UX and all you other variously named programs!) I’ve been incorporating game design…

In Defence of Childish Things: UX Week Talk

“When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.” C. S Lewis When we become professionals in a modern world of specialization, we set aside many…

A Joy Project

Last spring, a class I was going to teach got cancelled because of a scheduling mixup. I got back six hours a week of teaching time, and I realized that six hours would soon get eaten up by something. So…

Why Key Results Need to Be Results

If you know nothing about OKRs, please start here: Art of the OKR. Or buy my book, Radical Focus. I think it’s rather good.  .@cwodtke … I keep reading varying interpretations of "results" in OKR. Ranging from tasks/steps to measures of…

Beyond the Slide

It’s 2006, and I’m sitting in the office of my pal Rasmi’s company, Uzanto. We’ve been chatting about her business, then she leans forward and whispers conspiratorially, “We’ve started on something new. It’s Youtube for PowerPoint.” “Oh cool,” I replied….

In Praise of Q&A

At a recent conference, I ran into the organizer at the first coffee break of the morning. She was fuming. “They keynote.” She growled. “What? It was a strong talk.” “She ran short! It was a 20 minute talk!” “She…

Design All the Things! UX Lausanne Talk

Opening keynote, Lausanne, Switzerland. Christina Wodtke – Design All the Things! from UX Lausanne on Vimeo. Designers fall in love with the things they design: flows, wireframes, journey maps and personas. But design is not a title or a set…

This is a post for my Story class students, posted here in case it’s interesting to my readers. They are working on making an Interactive Fiction piece set in a dystopia. Interactive Fiction is a text-based game in which you…